| Author | Thread: Disbanding Units |
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| Message #36 Posted: Mar 8, 2011, 2:24 pm |
| Is there any way to disband unwanted units...or am I just gonna have to whack something much bigger and tougher? :) |
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| Message #37 Posted: Mar 8, 2011, 3:29 pm |
Currently, the only way to get rid of a unit is to throw it at a fight it can't win. I have three ideas on a feature for this: 1) A building that lets you sacrifice units and get 1/2 gold back 2) A feature that unlocks with a higher level central building that lets you disband them (no refunds) 3) A common item in the daily dice roll that lets you destroy/disband units (5 uses) Not sure which or how many of those I'll implement. Kep |
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| Message #38 Posted: Mar 8, 2011, 4:17 pm |
| I really like option 1. |
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| Message #39 Posted: Mar 8, 2011, 5:33 pm |
| Down side is yet another building to try and cram in, having trouble working out what to demolish as it is! |
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| Message #40 Posted: Mar 8, 2011, 5:42 pm |
| I'm leaning towards a combination of 1 & 3 honestly. |
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| Message #41 Posted: Mar 8, 2011, 5:52 pm |
I do like option #2 myself. And yay for being able to edit posts.Last Edited: Mar 8, 2011, 5:54 pm |
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| Message #42 Posted: Mar 8, 2011, 6:09 pm |
What about NINJAS :) warning - ninjas may be a recurring idea to solve all problems! A scout unit that can kill own side units. |
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| Message #43 Posted: Mar 8, 2011, 6:12 pm |
| rofl - thats a pretty funny idea actually |
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| Message #137 Posted: Mar 27, 2011, 8:43 pm |
| After trying to get my units to kill themselves and failing miserably, I also add a vote to some means of disbanding them. |
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