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AuthorThread: Disbanding Units
Joachim
 
Message #36 Posted: Mar 8, 2011, 2:24 pm
Is there any way to disband unwanted units...or am I just gonna have to whack something much bigger and tougher? :)
Arkham
 
Message #37 Posted: Mar 8, 2011, 3:29 pm
Currently, the only way to get rid of a unit is to throw it at a fight it can't win.

I have three ideas on a feature for this:

1) A building that lets you sacrifice units and get 1/2 gold back

2) A feature that unlocks with a higher level central building that lets you disband them (no refunds)

3) A common item in the daily dice roll that lets you destroy/disband units (5 uses)

Not sure which or how many of those I'll implement.

Kep
Joachim
 
Message #38 Posted: Mar 8, 2011, 4:17 pm
I really like option 1.
irontang
 
Message #39 Posted: Mar 8, 2011, 5:33 pm
Down side is yet another building to try and cram in, having trouble working out what to demolish as it is!
Arkham
 
Message #40 Posted: Mar 8, 2011, 5:42 pm
I'm leaning towards a combination of 1 & 3 honestly.
Rigby
 
Message #41 Posted: Mar 8, 2011, 5:52 pm
I do like option #2 myself.
And yay for being able to edit posts.
Last Edited: Mar 8, 2011, 5:54 pm
irontang
 
Message #42 Posted: Mar 8, 2011, 6:09 pm
What about NINJAS :)

warning - ninjas may be a recurring idea to solve all problems!

A scout unit that can kill own side units.
Rigby
 
Message #43 Posted: Mar 8, 2011, 6:12 pm
rofl - thats a pretty funny idea actually
Naelwyn
 
Message #137 Posted: Mar 27, 2011, 8:43 pm
After trying to get my units to kill themselves and failing miserably, I also add a vote to some means of disbanding them.