Index » Akayume Game Forum » Suggestions and Improvements Akayume World 01 Forums
AuthorThread: City Suggestions
Joachim
 
Message #112 Posted: Mar 24, 2011, 5:22 pm
Some city functionality ideas for the future:

Ability to move a city to another location. Action would have severe penalties such as all existing buildings (in moved city) go back to level 1 (all existing units are retained) or count the move as a new city "slot" (level of existing Palace would be reduced by 1 after the move).

-OR-

Ability to abandon a city. The action would turn the existing city hex into village terrain and give the player an open city slot (they would have to build a new settler unit and build any new city from scratch of course).
Joachim
 
Message #113 Posted: Mar 24, 2011, 5:26 pm
Temple: reduce the "demoralization" effectiveness of enemy Royal units by a certain percentage per level. Also, it would increase the offensive power of friendly units by 1 (no matter what the temple level) as long as the unit is on the city hex.

KI-YAH! Beware of the Fighting Monks of the Oni (FMOO) - especially the guys with more than two arms (legs, tentacles, eyestalks, whatever). :)
Last Edited: Mar 24, 2011, 5:40 pm
Arkham
 
Message #114 Posted: Mar 24, 2011, 5:31 pm
Abandon city mechs are already planned. The city will cease to exist, all units die, and the hex will turn into a special 'ruins' hex that can be claimed like any other. The art is already there in fact -- I just need to plug in the "Abandon City" button and make sure the mechanics work correctly for accounts that have been abandoned.

Moving a city will be one of the first "treasure" items. You'll get them 1) as a rare item in the random daily roll or 2) as a purchasable treasure.

The temple idea is interesting.

Kep